The modeling of curves in 3D geometry presents a challenging problem for
users of graphics systems.
An artist or animator wants to precisely control the final shape, especially
when the curves contact complicated
surfaces.
This talk addresses the problem with a novel 3D curve primitive called a cord.
A cord is defined by a guide curve,
which represents an approximate 3D path the user wishes the cord to follow
around the geometry. The guide curve, along with various attributes,
analytically and continuously defines the shape of a cord. Cords can exhibit
the visual appearance of a range of materials, including strings, wires, and
rubber bands, while allowing animators the precise control of shape needed for
keyframe animation. Cords also find applications in visualization and
nonphotorealistic rendering and will be shown in the context of the animated
short film “Ryan,”
which won the Oscar this year for best animated short film.
Web page for the Math Club: http://www.math.uconn.edu/mathclub
USG funded
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